I hereby declare this blog, and therefore a chunk of my spare time to making tools for game developers.

I've been involved in game development to some degree since I was a teenager. Over the years I've made lots of little games in various different game frameworks using various different languages. During that time I've also had various day jobs developing business applications. Most of my development experience, at least in the last 10 years, has been using C# and the .NET stack.

I'm a pretty competent developer with a passion for indie game development. I enjoy making games, but in recent years I've found that I enjoy making game libraries and tools even more.

At first I dismissed these feelings, telling myself that the whole point of making libraries and tools was to end up with games. And it is, but there's also this whole other side I didn't see at first. Making games is a team effort. Loads of indie's are trying to make games on their own, or in small teams. I can relate because I've been in this position before.

So, instead of focusing on making games by myself, I've decided to focus my energy into helping others. I'm not exactly sure what that means yet, but I think a good start would be a MonoGame extension library. I've used MonoGame before and it's sort of become a de-facto standard for many C# game developers.